5 FATOS FáCEIS SOBRE THE FIRST BERSERKER: KHAZAN DESCRITO

5 fatos fáceis sobre The First Berserker: Khazan Descrito

5 fatos fáceis sobre The First Berserker: Khazan Descrito

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A clara inspiração de modo a isso foi Nioh, que também utiliza 1 sistema natural semelhante, mas isso tira um pouco do charme por um Souls e a graça do explorar 1 mundo interconectado e achar caminhos natural escondidos entre as áreas.

The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.

O único detalhe aqui é qual as vezes tem um filtro exagerado demais em certas áreas, ao ponto do incomodar visualmente e dificultar de modo a enxergar inimigos e itens.

24 por marçeste de 2025 por André Custodio À medida que a comunidade souls fica Ainda mais viúva utilizando a falta do novos Dark Souls e utilizando este abandono de Bloodborne, seus olhares se voltam para os títulos originais de que vêm dando as caras nos últimos anos.

Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.

The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”

Similarly, you can use reflection to parry normal attacks, though not every attack is parryable. It's up to you to work out which and weave that into your strategy.

The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.

Acompanho anime a partir de criancinha e é 1 sonho realizado trabalhar com duas DE maiores paixões da minha vida.

Este estilo por animação 3D no finesse cel shading implementado com a tecnologia Unreal Engine oferece deslumbrantes cenários de modo a de que os jogadores sintam saiba como se estivessem assistindo a uma animação.

Hollow Knight: Silksong gets SteamDB updates, and at this point I can't tell if the end is nigh or if I'm just hope-poisoned

After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.

Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.

It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.

But The First Berserker: Khazan its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.

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